YShortcutManager Class Reference

Helper class to manage keyboard shortcuts within one dialog and resolve keyboard shortcut conflicts. More...

#include <YShortcutManager.h>

List of all members.

Public Member Functions

 YShortcutManager (YDialog *dialog)
virtual ~YShortcutManager ()
void checkShortcuts (bool autoResolve=true)
int conflictCount ()
void resolveAllConflicts ()
YDialogdialog ()

Protected Member Functions

void clearShortcutList ()
void findShortcutWidgets ()
void resolveConflict (YShortcut *shortcut)
int findShortestWizardButton (const YShortcutList &conflictList)
unsigned findShortestWidget (const YShortcutList &conflictList)

Protected Attributes

YDialog_dialog
YShortcutList _shortcutList
int _wanted [sizeof(char)<< 8]
bool _used [sizeof(char)<< 8]
int _conflictCount

Private Attributes

bool _did_check


Detailed Description

Helper class to manage keyboard shortcuts within one dialog and resolve keyboard shortcut conflicts.

Constructor & Destructor Documentation

YShortcutManager::YShortcutManager ( YDialog dialog  ) 

Constructor

YShortcutManager::~YShortcutManager (  )  [virtual]

Destructor


Member Function Documentation

void YShortcutManager::checkShortcuts ( bool  autoResolve = true  ) 

Checks the keyboard shortcuts of all children of this dialog ( not for sub-dialogs! ).

Runs resolveAllConflicts() if 'autoResolve' is 'true'.

int YShortcutManager::conflictCount (  ) 

Returns the number of shortcut conflicts. Valid only after checkShortcuts() or resolveAllConflicts().

void YShortcutManager::resolveAllConflicts (  ) 

Resolve shortcut conflicts. Requires checkShortcuts() to be called first.

Note: This may or may not work. There is no general solution to that problem. This method tries its best, but you may end up with widgets that don't have any ( more ) shortcut.

Why? Just picture the following ( admittedly pathologic ) situation:

[& OK] [& OK] [& OK]

This will result in something like this:

[& OK] [O& K] [OK]

I.e. the first OK button will retain its preferred shortcut ( 'O' ), the second OK button's shortcut will be reassigned to 'K' and the third won't get any - there are simply not enough eligible shortcut characters.

This may even fail in much less pathological situations. This example is only supposed to give you a general idea why not to blindly rely on automatic shortcut resolving.

It's always best to resolve conflicts manually. This will generally result in much better shortcuts: Easier to memorize, less chance of picking characters that cannot really do a good job showing their shortcut like very narrow characters ( .e.g., 'i' ) or descender characters ( e.g., 'g', 'p', 'q' - imagine those underlined! ).

YDialog* YShortcutManager::dialog (  )  [inline]

Returns the dialog this shortcut manager works on.

void YShortcutManager::clearShortcutList (  )  [protected]

Delete all members of the internal shortcut list, then empty the list.

void YShortcutManager::findShortcutWidgets (  )  [protected]

Search all children of _dialog (not those of any sub-dialogs!) for child widgets that could accept a keyboard shortcut and add these to _shortcutList.

void YShortcutManager::resolveConflict ( YShortcut shortcut  )  [protected]

Pick a new shortcut character for 'shortcut' - one that isn't marked as used in the '_used' array. Unset the conflict marker if that succeeded.

int YShortcutManager::findShortestWizardButton ( const YShortcutList conflictList  )  [protected]

Find the shortest wizard button in 'conflictList', if there is any. Returns the index of that shortest wizard button or -1 if there is none.

unsigned YShortcutManager::findShortestWidget ( const YShortcutList conflictList  )  [protected]

Find the shortest widget in 'conflictList'. Buttons get priority if they have the same number of eligible shortcut characters as another widget.

Returns the index of the shortest widget.


Member Data Documentation

YDialog* YShortcutManager::_dialog [protected]

The dialog this shortcut manager works on.

YShortcutList YShortcutManager::_shortcutList [protected]

List of all the shortcuts in this dialog.

int YShortcutManager::_wanted[sizeof(char)<< 8] [protected]

Counters for wanted shortcut characters.

bool YShortcutManager::_used[sizeof(char)<< 8] [protected]

Flags for used shortcut characters.

int YShortcutManager::_conflictCount [protected]

Counter for shortcut conflicts

bool YShortcutManager::_did_check [private]


The documentation for this class was generated from the following files:
Generated on Tue Nov 6 01:27:50 2007 for yast2-core by  doxygen 1.5.3