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| AbstractGroup | - (class) - a base for containers for sprites |
| AbstractGroup.add | - add sprite to group |
| AbstractGroup.clear | - erase the previous position of all sprites |
| AbstractGroup.copy | - copy a group with all the same sprites |
| AbstractGroup.draw | - draw all sprites onto the surface |
| AbstractGroup.empty | - remove all sprites |
| AbstractGroup.has | - ask if group has a sprite or sprites |
| AbstractGroup.remove | - remove sprite from group |
| AbstractGroup.sprites | - get a list of sprites in the group |
| AbstractGroup.update | - call update for all member sprites |
| Group | - (class) - Group(sprite or group, ...) |
| GroupSingle | - (class) - GroupSingle(sprite = None) |
| OrderedUpdates | - (class) - OrderedUpdates(sprite or group, ...) |
| RenderClear | - (class) - Group(sprite or group, ...) |
| RenderPlain | - (class) - Group(sprite or group, ...) |
| RenderUpdates | - (class) - RenderUpdates(sprite or group, ...) |
| Sprite | - (class) - The base class for your visible game objects. |
| Sprite.add a sprite to containe | -
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| Sprite.check to see if the sprite is in any group | -
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| Sprite.list used sprite container | -
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| Sprite.remove a sprite from containe | -
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| Sprite.remove this sprite from all group | -
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| groupcollide | - collision detection between group and group |
| spritecollide | - collision detection between sprite and group |
| spritecollideany | - finds any sprites that collide |