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The library provides a large collection of random number generators which can be accessed through a uniform interface. Environment variables allow you to select different generators and seeds at runtime, so that you can easily switch between generators without needing to recompile your program. Each instance of a generator keeps track of its own state, allowing the generators to be used in multi-threaded programs. Additional functions are available for transforming uniform random numbers into samples from continuous or discrete probability distributions such as the Gaussian, log-normal or Poisson distributions.
These functions are declared in the header file ‘gsl_rng.h’.
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In 1988, Park and Miller wrote a paper entitled “Random number generators: good ones are hard to find.” [Commun. ACM, 31, 1192–1201]. Fortunately, some excellent random number generators are available, though poor ones are still in common use. You may be happy with the system-supplied random number generator on your computer, but you should be aware that as computers get faster, requirements on random number generators increase. Nowadays, a simulation that calls a random number generator millions of times can often finish before you can make it down the hall to the coffee machine and back.
A very nice review of random number generators was written by Pierre L'Ecuyer, as Chapter 4 of the book: Handbook on Simulation, Jerry Banks, ed. (Wiley, 1997). The chapter is available in postscript from L'Ecuyer's ftp site (see references). Knuth's volume on Seminumerical Algorithms (originally published in 1968) devotes 170 pages to random number generators, and has recently been updated in its 3rd edition (1997). It is brilliant, a classic. If you don't own it, you should stop reading right now, run to the nearest bookstore, and buy it.
A good random number generator will satisfy both theoretical and statistical properties. Theoretical properties are often hard to obtain (they require real math!), but one prefers a random number generator with a long period, low serial correlation, and a tendency not to “fall mainly on the planes.” Statistical tests are performed with numerical simulations. Generally, a random number generator is used to estimate some quantity for which the theory of probability provides an exact answer. Comparison to this exact answer provides a measure of “randomness”.
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It is important to remember that a random number generator is not a “real” function like sine or cosine. Unlike real functions, successive calls to a random number generator yield different return values. Of course that is just what you want for a random number generator, but to achieve this effect, the generator must keep track of some kind of “state” variable. Sometimes this state is just an integer (sometimes just the value of the previously generated random number), but often it is more complicated than that and may involve a whole array of numbers, possibly with some indices thrown in. To use the random number generators, you do not need to know the details of what comprises the state, and besides that varies from algorithm to algorithm.
The random number generator library uses two special structs,
gsl_rng_type which holds static information about each type of
generator and gsl_rng which describes an instance of a generator
created from a given gsl_rng_type.
The functions described in this section are declared in the header file ‘gsl_rng.h’.
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This function returns a pointer to a newly-created instance of a random number generator of type T. For example, the following code creates an instance of the Tausworthe generator,
gsl_rng * r = gsl_rng_alloc (gsl_rng_taus); |
If there is insufficient memory to create the generator then the
function returns a null pointer and the error handler is invoked with an
error code of GSL_ENOMEM.
The generator is automatically initialized with the default seed,
gsl_rng_default_seed. This is zero by default but can be changed
either directly or by using the environment variable GSL_RNG_SEED
(see section Random number environment variables).
The details of the available generator types are described later in this chapter.
This function initializes (or `seeds') the random number generator. If
the generator is seeded with the same value of s on two different
runs, the same stream of random numbers will be generated by successive
calls to the routines below. If different values of s are
supplied, then the generated streams of random numbers should be
completely different. If the seed s is zero then the standard seed
from the original implementation is used instead. For example, the
original Fortran source code for the ranlux generator used a seed
of 314159265, and so choosing s equal to zero reproduces this when
using gsl_rng_ranlux.
This function frees all the memory associated with the generator r.
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The following functions return uniformly distributed random numbers, either as integers or double precision floating point numbers. To obtain non-uniform distributions see section Random Number Distributions.
This function returns a random integer from the generator r. The
minimum and maximum values depend on the algorithm used, but all
integers in the range [min,max] are equally likely. The
values of min and max can determined using the auxiliary
functions gsl_rng_max (r) and gsl_rng_min (r).
This function returns a double precision floating point number uniformly
distributed in the range [0,1). The range includes 0.0 but excludes 1.0.
The value is typically obtained by dividing the result of
gsl_rng_get(r) by gsl_rng_max(r) + 1.0 in double
precision. Some generators compute this ratio internally so that they
can provide floating point numbers with more than 32 bits of randomness
(the maximum number of bits that can be portably represented in a single
unsigned long int).
This function returns a positive double precision floating point number
uniformly distributed in the range (0,1), excluding both 0.0 and 1.0.
The number is obtained by sampling the generator with the algorithm of
gsl_rng_uniform until a non-zero value is obtained. You can use
this function if you need to avoid a singularity at 0.0.
This function returns a random integer from 0 to
inclusive
by scaling down and/or discarding samples from the generator r.
All integers in the range
are produced with equal
probability. For generators with a non-zero minimum value an offset
is applied so that zero is returned with the correct probability.
Note that this function is designed for sampling from ranges smaller
than the range of the underlying generator. The parameter n
must be less than or equal to the range of the generator r.
If n is larger than the range of the generator then the function
calls the error handler with an error code of GSL_EINVAL and
returns zero.
In particular, this function is not intended for generating the full range of
unsigned integer values
. Instead
choose a generator with the maximal integer range and zero mimimum
value, such as gsl_rng_ranlxd1, gsl_rng_mt19937 or
gsl_rng_taus, and sample it directly using
gsl_rng_get. The range of each generator can be found using
the auxiliary functions described in the next section.
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The following functions provide information about an existing generator. You should use them in preference to hard-coding the generator parameters into your own code.
This function returns a pointer to the name of the generator. For example,
printf ("r is a '%s' generator\n",
gsl_rng_name (r));
|
would print something like r is a 'taus' generator.
gsl_rng_max returns the largest value that gsl_rng_get
can return.
gsl_rng_min returns the smallest value that gsl_rng_get
can return. Usually this value is zero. There are some generators with
algorithms that cannot return zero, and for these generators the minimum
value is 1.
These functions return a pointer to the state of generator r and its size. You can use this information to access the state directly. For example, the following code will write the state of a generator to a stream,
void * state = gsl_rng_state (r); size_t n = gsl_rng_size (r); fwrite (state, n, 1, stream); |
This function returns a pointer to an array of all the available generator types, terminated by a null pointer. The function should be called once at the start of the program, if needed. The following code fragment shows how to iterate over the array of generator types to print the names of the available algorithms,
const gsl_rng_type **t, **t0;
t0 = gsl_rng_types_setup ();
printf ("Available generators:\n");
for (t = t0; *t != 0; t++)
{
printf ("%s\n", (*t)->name);
}
|
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The library allows you to choose a default generator and seed from the
environment variables GSL_RNG_TYPE and GSL_RNG_SEED and
the function gsl_rng_env_setup. This makes it easy try out
different generators and seeds without having to recompile your program.
This function reads the environment variables GSL_RNG_TYPE and
GSL_RNG_SEED and uses their values to set the corresponding
library variables gsl_rng_default and
gsl_rng_default_seed. These global variables are defined as
follows,
extern const gsl_rng_type *gsl_rng_default extern unsigned long int gsl_rng_default_seed |
The environment variable GSL_RNG_TYPE should be the name of a
generator, such as taus or mt19937. The environment
variable GSL_RNG_SEED should contain the desired seed value. It
is converted to an unsigned long int using the C library function
strtoul.
If you don't specify a generator for GSL_RNG_TYPE then
gsl_rng_mt19937 is used as the default. The initial value of
gsl_rng_default_seed is zero.
Here is a short program which shows how to create a global
generator using the environment variables GSL_RNG_TYPE and
GSL_RNG_SEED,
|
Running the program without any environment variables uses the initial
defaults, an mt19937 generator with a seed of 0,
$ ./a.outgenerator type: mt19937 seed = 0 first value = 4293858116 |
By setting the two variables on the command line we can change the default generator and the seed,
$ GSL_RNG_TYPE="taus" GSL_RNG_SEED=123 ./a.out GSL_RNG_TYPE=taus GSL_RNG_SEED=123 generator type: taus seed = 123 first value = 2720986350 |
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The above methods do not expose the random number `state' which changes from call to call. It is often useful to be able to save and restore the state. To permit these practices, a few somewhat more advanced functions are supplied. These include:
This function copies the random number generator src into the pre-existing generator dest, making dest into an exact copy of src. The two generators must be of the same type.
This function returns a pointer to a newly created generator which is an exact copy of the generator r.
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The library provides functions for reading and writing the random number state to a file as binary data or formatted text.
This function writes the random number state of the random number
generator r to the stream stream in binary format. The
return value is 0 for success and GSL_EFAILED if there was a
problem writing to the file. Since the data is written in the native
binary format it may not be portable between different architectures.
This function reads the random number state into the random number
generator r from the open stream stream in binary format.
The random number generator r must be preinitialized with the
correct random number generator type since type information is not
saved. The return value is 0 for success and GSL_EFAILED if
there was a problem reading from the file. The data is assumed to
have been written in the native binary format on the same
architecture.
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The functions described above make no reference to the actual algorithm used. This is deliberate so that you can switch algorithms without having to change any of your application source code. The library provides a large number of generators of different types, including simulation quality generators, generators provided for compatibility with other libraries and historical generators from the past.
The following generators are recommended for use in simulation. They have extremely long periods, low correlation and pass most statistical tests. For the most reliable source of uncorrelated numbers, the second-generation RANLUX generators have the strongest proof of randomness.
The MT19937 generator of Makoto Matsumoto and Takuji Nishimura is a
variant of the twisted generalized feedback shift-register algorithm,
and is known as the “Mersenne Twister” generator. It has a Mersenne
prime period of
(about
) and is
equi-distributed in 623 dimensions. It has passed the DIEHARD
statistical tests. It uses 624 words of state per generator and is
comparable in speed to the other generators. The original generator used
a default seed of 4357 and choosing s equal to zero in
gsl_rng_set reproduces this. Later versions switched to 5489
as the default seed, you can choose this explicitly via gsl_rng_set
instead if you require it.
For more information see,
The generator gsl_rng_mt19937 uses the second revision of the
seeding procedure published by the two authors above in 2002. The
original seeding procedures could cause spurious artifacts for some seed
values. They are still available through the alternative generators
gsl_rng_mt19937_1999 and gsl_rng_mt19937_1998.
The generator ranlxs0 is a second-generation version of the
RANLUX algorithm of Lüscher, which produces “luxury random
numbers”. This generator provides single precision output (24 bits) at
three luxury levels ranlxs0, ranlxs1 and ranlxs2,
in increasing order of strength.
It uses double-precision floating point arithmetic internally and can be
significantly faster than the integer version of ranlux,
particularly on 64-bit architectures. The period of the generator is
about
. The algorithm has mathematically proven properties and
can provide truly decorrelated numbers at a known level of randomness.
The higher luxury levels provide increased decorrelation between samples
as an additional safety margin.
These generators produce double precision output (48 bits) from the
RANLXS generator. The library provides two luxury levels
ranlxd1 and ranlxd2, in increasing order of strength.
The ranlux generator is an implementation of the original
algorithm developed by Lüscher. It uses a
lagged-fibonacci-with-skipping algorithm to produce “luxury random
numbers”. It is a 24-bit generator, originally designed for
single-precision IEEE floating point numbers. This implementation is
based on integer arithmetic, while the second-generation versions
RANLXS and RANLXD described above provide floating-point
implementations which will be faster on many platforms.
The period of the generator is about
. The algorithm has mathematically proven properties and
it can provide truly decorrelated numbers at a known level of
randomness. The default level of decorrelation recommended by Lüscher
is provided by gsl_rng_ranlux, while gsl_rng_ranlux389
gives the highest level of randomness, with all 24 bits decorrelated.
Both types of generator use 24 words of state per generator.
For more information see,
This is a combined multiple recursive generator by L'Ecuyer.
Its sequence is,
where the two underlying generators
and
are,
with coefficients
,
,
,
,
,
,
and moduli
and
.
The period of this generator is
,
which is approximately
(about
). It uses
6 words of state per generator. For more information see,
This is a fifth-order multiple recursive generator by L'Ecuyer, Blouin
and Coutre. Its sequence is,
with
,
,
and
.
The period of this generator is about
. It uses 5 words
of state per generator. More information can be found in the following
paper,
This is a maximally equidistributed combined Tausworthe generator by
L'Ecuyer. The sequence is,
where,
computed modulo
. In the formulas above
denotes “exclusive-or”. Note that the algorithm relies on the properties
of 32-bit unsigned integers and has been implemented using a bitmask
of 0xFFFFFFFF to make it work on 64 bit machines.
The period of this generator is
(about
). It uses 3 words of state per generator. For more
information see,
The generator gsl_rng_taus2 uses the same algorithm as
gsl_rng_taus but with an improved seeding procedure described in
the paper,
The generator gsl_rng_taus2 should now be used in preference to
gsl_rng_taus.
The gfsr4 generator is like a lagged-fibonacci generator, and
produces each number as an xor'd sum of four previous values.
Ziff (ref below) notes that “it is now widely known” that two-tap registers (such as R250, which is described below) have serious flaws, the most obvious one being the three-point correlation that comes from the definition of the generator. Nice mathematical properties can be derived for GFSR's, and numerics bears out the claim that 4-tap GFSR's with appropriately chosen offsets are as random as can be measured, using the author's test.
This implementation uses the values suggested the example on p392 of
Ziff's article:
,
,
,
.
If the offsets are appropriately chosen (such as the one ones in this
implementation), then the sequence is said to be maximal; that means
that the period is
, where
is the longest lag.
(It is one less than
because it is not permitted to have all
zeros in the ra[] array.) For this implementation with
that works out to about
.
Note that the implementation of this generator using a 32-bit integer amounts to 32 parallel implementations of one-bit generators. One consequence of this is that the period of this 32-bit generator is the same as for the one-bit generator. Moreover, this independence means that all 32-bit patterns are equally likely, and in particular that 0 is an allowed random value. (We are grateful to Heiko Bauke for clarifying for us these properties of GFSR random number generators.)
For more information see,
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The standard Unix random number generators rand, random
and rand48 are provided as part of GSL. Although these
generators are widely available individually often they aren't all
available on the same platform. This makes it difficult to write
portable code using them and so we have included the complete set of
Unix generators in GSL for convenience. Note that these generators
don't produce high-quality randomness and aren't suitable for work
requiring accurate statistics. However, if you won't be measuring
statistical quantities and just want to introduce some variation into
your program then these generators are quite acceptable.
This is the BSD rand generator. Its sequence is
with
,
and
.
The seed specifies the initial value,
. The period of this
generator is
, and it uses 1 word of storage per
generator.
These generators implement the random family of functions, a
set of linear feedback shift register generators originally used in BSD
Unix. There are several versions of random in use today: the
original BSD version (e.g. on SunOS4), a libc5 version (found on
older GNU/Linux systems) and a glibc2 version. Each version uses a
different seeding procedure, and thus produces different sequences.
The original BSD routines accepted a variable length buffer for the
generator state, with longer buffers providing higher-quality
randomness. The random function implemented algorithms for
buffer lengths of 8, 32, 64, 128 and 256 bytes, and the algorithm with
the largest length that would fit into the user-supplied buffer was
used. To support these algorithms additional generators are available
with the following names,
gsl_rng_random8_bsd gsl_rng_random32_bsd gsl_rng_random64_bsd gsl_rng_random128_bsd gsl_rng_random256_bsd |
where the numeric suffix indicates the buffer length. The original BSD
random function used a 128-byte default buffer and so
gsl_rng_random_bsd has been made equivalent to
gsl_rng_random128_bsd. Corresponding versions of the libc5
and glibc2 generators are also available, with the names
gsl_rng_random8_libc5, gsl_rng_random8_glibc2, etc.
This is the Unix rand48 generator. Its sequence is
defined on 48-bit unsigned integers with
,
and
.
The seed specifies the upper 32 bits of the initial value,
,
with the lower 16 bits set to 0x330E. The function
gsl_rng_get returns the upper 32 bits from each term of the
sequence. This does not have a direct parallel in the original
rand48 functions, but forcing the result to type long int
reproduces the output of mrand48. The function
gsl_rng_uniform uses the full 48 bits of internal state to return
the double precision number
, which is equivalent to the
function drand48. Note that some versions of the GNU C Library
contained a bug in mrand48 function which caused it to produce
different results (only the lower 16-bits of the return value were set).
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The generators in this section are provided for compatibility with existing libraries. If you are converting an existing program to use GSL then you can select these generators to check your new implementation against the original one, using the same random number generator. After verifying that your new program reproduces the original results you can then switch to a higher-quality generator.
Note that most of the generators in this section are based on single
linear congruence relations, which are the least sophisticated type of
generator. In particular, linear congruences have poor properties when
used with a non-prime modulus, as several of these routines do (e.g.
with a power of two modulus,
or
). This
leads to periodicity in the least significant bits of each number,
with only the higher bits having any randomness. Thus if you want to
produce a random bitstream it is best to avoid using the least
significant bits.
This is the CRAY random number generator RANF. Its sequence is
defined on 48-bit unsigned integers with
and
. The seed specifies the lower
32 bits of the initial value,
, with the lowest bit set to
prevent the seed taking an even value. The upper 16 bits of
are set to 0. A consequence of this procedure is that the pairs of seeds
2 and 3, 4 and 5, etc produce the same sequences.
The generator compatible with the CRAY MATHLIB routine RANF. It produces double precision floating point numbers which should be identical to those from the original RANF.
There is a subtlety in the implementation of the seeding. The initial
state is reversed through one step, by multiplying by the modular
inverse of
mod
. This is done for compatibility with
the original CRAY implementation.
Note that you can only seed the generator with integers up to
, while the original CRAY implementation uses
non-portable wide integers which can cover all
states of the generator.
The function gsl_rng_get returns the upper 32 bits from each term
of the sequence. The function gsl_rng_uniform uses the full 48
bits to return the double precision number
.
The period of this generator is
.
This is the RANMAR lagged-fibonacci generator of Marsaglia, Zaman and Tsang. It is a 24-bit generator, originally designed for single-precision IEEE floating point numbers. It was included in the CERNLIB high-energy physics library.
This is the shift-register generator of Kirkpatrick and Stoll. The
sequence is based on the recurrence
where
denotes “exclusive-or”, defined on
32-bit words. The period of this generator is about
and it
uses 250 words of state per generator.
For more information see,
This is an earlier version of the twisted generalized feedback
shift-register generator, and has been superseded by the development of
MT19937. However, it is still an acceptable generator in its own
right. It has a period of
and uses 33 words of storage
per generator.
For more information see,
This is the VAX generator MTH$RANDOM. Its sequence is,
with
,
and
. The seed specifies the initial value,
. The
period of this generator is
and it uses 1 word of storage per
generator.
This is the random number generator from the INMOS Transputer
Development system. Its sequence is,
with
and
.
The seed specifies the initial value,
.
This is the IBM RANDU generator. Its sequence is
with
and
. The
seed specifies the initial value,
. The period of this
generator was only
. It has become a textbook example of a
poor generator.
This is Park and Miller's “minimal standard” MINSTD generator, a
simple linear congruence which takes care to avoid the major pitfalls of
such algorithms. Its sequence is,
with
and
.
The seed specifies the initial value,
. The period of this
generator is about
.
This generator is used in the IMSL Library (subroutine RNUN) and in MATLAB (the RAND function). It is also sometimes known by the acronym “GGL” (I'm not sure what that stands for).
For more information see,
This is a reimplementation of the 16-bit SLATEC random number generator
RUNIF. A generalization of the generator to 32 bits is provided by
gsl_rng_uni32. The original source code is available from NETLIB.
This is the SLATEC random number generator RAND. It is ancient. The original source code is available from NETLIB.
This is the ZUFALL lagged Fibonacci series generator of Peterson. Its sequence is,
The original source code is available from NETLIB. For more information see,
This is a second-order multiple recursive generator described by Knuth
in Seminumerical Algorithms, 3rd Ed., page 108. Its sequence is,
with
,
,
and
.
This is a second-order multiple recursive generator described by Knuth
in Seminumerical Algorithms, 3rd Ed., Section 3.6. Knuth
provides its C code. The updated routine gsl_rng_knuthran2002
is from the revised 9th printing and corrects some weaknesses in the
earlier version, which is implemented as gsl_rng_knuthran.
These multiplicative generators are taken from Knuth's
Seminumerical Algorithms, 3rd Ed., pages 106–108. Their sequence
is,
where the seed specifies the initial value,
.
The parameters
and
are as follows,
Borosh-Niederreiter:
,
,
Fishman18:
,
,
Fishman20:
,
,
L'Ecuyer:
,
,
Waterman:
,
.
This is the L'Ecuyer–Fishman random number generator. It is taken from
Knuth's Seminumerical Algorithms, 3rd Ed., page 108. Its sequence
is,
with
.
and
are given by the fishman20
and lecuyer21 algorithms.
The seed specifies the initial value,
.
This is the Coveyou random number generator. It is taken from Knuth's
Seminumerical Algorithms, 3rd Ed., Section 3.2.2. Its sequence
is,
with
.
The seed specifies the initial value,
.
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The following table shows the relative performance of a selection the
available random number generators. The fastest simulation quality
generators are taus, gfsr4 and mt19937. The
generators which offer the best mathematically-proven quality are those
based on the RANLUX algorithm.
1754 k ints/sec, 870 k doubles/sec, taus 1613 k ints/sec, 855 k doubles/sec, gfsr4 1370 k ints/sec, 769 k doubles/sec, mt19937 565 k ints/sec, 571 k doubles/sec, ranlxs0 400 k ints/sec, 405 k doubles/sec, ranlxs1 490 k ints/sec, 389 k doubles/sec, mrg 407 k ints/sec, 297 k doubles/sec, ranlux 243 k ints/sec, 254 k doubles/sec, ranlxd1 251 k ints/sec, 253 k doubles/sec, ranlxs2 238 k ints/sec, 215 k doubles/sec, cmrg 247 k ints/sec, 198 k doubles/sec, ranlux389 141 k ints/sec, 140 k doubles/sec, ranlxd2 1852 k ints/sec, 935 k doubles/sec, ran3 813 k ints/sec, 575 k doubles/sec, ran0 787 k ints/sec, 476 k doubles/sec, ran1 379 k ints/sec, 292 k doubles/sec, ran2 |
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The following program demonstrates the use of a random number generator to produce uniform random numbers in the range [0.0, 1.0),
|
Here is the output of the program,
$ ./a.out0.99974 0.16291 0.28262 0.94720 0.23166 0.48497 0.95748 0.74431 0.54004 0.73995 |
The numbers depend on the seed used by the generator. The default seed
can be changed with the GSL_RNG_SEED environment variable to
produce a different stream of numbers. The generator itself can be
changed using the environment variable GSL_RNG_TYPE. Here is the
output of the program using a seed value of 123 and the
multiple-recursive generator mrg,
$ GSL_RNG_SEED=123 GSL_RNG_TYPE=mrg ./a.outGSL_RNG_TYPE=mrg GSL_RNG_SEED=123 0.33050 0.86631 0.32982 0.67620 0.53391 0.06457 0.16847 0.70229 0.04371 0.86374 |
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The subject of random number generation and testing is reviewed extensively in Knuth's Seminumerical Algorithms.
Further information is available in the review paper written by Pierre L'Ecuyer,
http://www.iro.umontreal.ca/~lecuyer/papers.html in the file ‘handsim.ps’.
The source code for the DIEHARD random number generator tests is also available online,
A comprehensive set of random number generator tests is available from NIST,
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Thanks to Makoto Matsumoto, Takuji Nishimura and Yoshiharu Kurita for making the source code to their generators (MT19937, MM&TN; TT800, MM&YK) available under the GNU General Public License. Thanks to Martin Lüscher for providing notes and source code for the RANLXS and RANLXD generators.
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