CANetServer Class Reference

Wraps the Server things. More...

#include <canetserver.h>

List of all members.

Public Member Functions

 CANetServer ()
 Constructor.
 ~CANetServer ()
 Destructor.
bool createGame ()
 Creates a new network game.
void keepUp ()
 Keep up the server if there was one created with createGame().


Detailed Description

Wraps the Server things.

This class is used by the players who create new multiplayer games.

Author:
Andrew Mustun

The documentation for this class was generated from the following files:
Generated on Tue Sep 25 22:39:26 2007 by  doxygen 1.5.3