To give you a better idea of what you can do and see in the city dialog, a large city is displayed, one that would take many turns to grow. This window is one which you'll see quite often, so it's important you understand what you can do with it.
<paragraph here: citizen sprites> <paragraph here: city info> <paragraph here: city map and manipulating it> <paragraph here: supported units, explain shields/wheat> <paragraph here: present units> <paragraph here: improvements list/selling> <paragraph here: currently building/buying/cost of> <paragraph here: changing target> <paragraph here: prev/next city> <paragraph here: tabs to other pages> |
The Units page gives the same sort of information that the quick units reference on the overview page does, but more units are displayed, and there are two multiple unit commands you can give here.
<paragraph here: explain shields/wheat> <paragraph here: buttons to scroll units> <paragraph here: activate/sentry/list present buttons> |
<paragraph here: explain buttons commands> |
<paragraph here: what is a worklist (remind that Pyramids is the target currently being built> <paragraph here: available items, info/cost/turns/future targets> <paragraph here: manipulations, moving around in list, adding/deleting> |
<paragraph here: basic rules on happiness> <paragraph here: manipulating map/citizens to change happiness> |
<essay here: all that is cma including adding and deleting presets> |
<paragraph here: explain how to get trade routes> <paragraph here: explain rudimentary strategy on maximizing trade route revenue> |
<paragraph here: new citizens/disband at size 1> <paragraph here: auto-attack> <two sentences here: rename and next-time-open> |