Change log for Invasion - Battle of Survival
--------------------------------------------

Development version:
- Added New Button Format (TimberDragon)
- Added Nuclear Power Plant (TimberDragon, p0ng)
- Added new building corpses (TimberDragon)
- New graphics for the power generator unit (p0ng, TimberDragon)
- New graphics for the dev yard (TimberDragon)
- Add Jet and Bomber units (TimberDragon, Franois Beerten)
- Add Cannon unit (TimberDragon, Franois Beerten)
- Add Chopper unit (TimberDragon, Franois Beerten)
- Add Antharus unit (Franois Beerten)
- New Vehicle factory graphics (p0ng, TimberDragon)
- New Vault graphics (p0ng, TimberDragon)
- New Bridge map (TimberDragon, Franois Beerten)
- New Missile Silo graphics (p0ng, TimberDragon)
- New Research Factory graphics (p0ng, TimberDragon)
- Added extra trees (TimberDragon, Franois Beerten)
- New Gun Turret graphics (Los Taulelle, Franois Beerten, TimberDragon)
- New hospital graphics (p0ng, TimberDragon)
- Added Island map with roads and of course water (TimberDragon, Franois Beerten)
- Added River image-based map. (TimberDragon, Franois Beerten)
- Added Battlefield image-based map. (Franois Beerten)
- Added a helper function for image-based maps. (Franois Beerten)
- New units directory with automatic loading of the units. (Franois Beerten)
- Added new map Antarticum. (Franois Beerten)
- List all available campaigns in the campaigns directory automatically. (Franois Beerten)
- Added the elites campaign. (Los Taulelle)
- Improved the graphical look of the in-game interface. (Franois Beerten)
- Moved init and exit functions from DefineMenuItem 
  to DefineMenu. (Franois Beerten)
- Use GetNumOpponents instead of IfOpponents. (Franois Beerten)
- Removed attack sound entry in unit definitions. (Franois Beerten)
- Conversion of all animations to the new format. (Los Taulelle)
- Added artil unit. (TimberDragon, Los Taulelle, Franois Beerten)
- Added rocket tank unit. (TimberDragon, Los Taulelle, Franois Beerten)
- Added tank unit. (TimberDragon, Los Taulelle, Franois Beerten)
- Added sounds for the camera and radar unit. (micahf)
- Replaced assault attack sound with a bearable one. (micahf)
- Added tree unit. (TimberDragon, Franois Beerten)
- Playlist created dynamically with music files found in 
  the music subdirectory. (Franois Beerten)
- Added radar unit. (Franois Beerten)
- Added camera unit. (Frank Loeffler)
- Make ingame text fit nicely in panels. (Franois Beerten)
- Updated scripts to use DefineButtonStyle as required by newer 
  Stratagus engine. (Jimmy Salmon, Franois Beerten)
- Fixed maximum width for chat on the status line. (Franois Beerten)
- Made the sound of the attacking assault unit weaker. 
  The sound is bearable now. (Franois Beerten)
- Fixed bug #8880 where an APC could load another APC. (Franois Beerten)

For changes up to version 1.1 see the CVS repository 
at https://savannah.nongnu.org/cvs/?group=stratagus-bos.

