Graphics

Table of Contents

15. Digital Cameras and Linux
15.1. Connecting to the Camera
15.2. Accessing the Camera
15.3. Using Konqueror
15.4. Using Digikam
15.5. Using f-spot
15.6. For More Information
16. Kooka—A Scanning Application
16.1. The Preview
16.2. The Final Scan
16.3. The Menus
16.4. The Gallery
16.5. Optical Character Recognition
17. Manipulating Graphics with The GIMP
17.1. Graphics Formats
17.2. Starting GIMP
17.3. Getting Started in GIMP
17.4. Saving Images
17.5. Printing Images
17.6. For More Information